Gameworks VR SDK: Essential Resource for VR Game Developers

The arrival of virtual reality (VR) has revolutionized the game business by providing users with engaging and immersive environments. Developers are in high demand as the market for virtual reality games continues to expand. 

However, learning the ropes of development takes time and effort, especially for newcomers. A thorough resource database can give useful information and tools to aid developers in overcoming these challenges. 

For anyone working on virtual reality games, this database can be a one-stop shop for the tutorials, asset libraries, best practices, and other materials you may require. In this piece, we’ve put together a valuable developer’s resource database for virtual reality games and included everything you might need whether new or experienced in the virtual reality games development space.

man and woman playing vr games with vr headset and controllers

Tool Resources

Oculus Developer Center

The Oculus Developer Center is a tool, documentation, and support facility for developers wishing to build VR experiences for Oculus hardware.

Unity 3D

Popular game engine Unity 3D provides a wealth of information and tools for developing VR applications, including games.

Unreal Engine 5

Unreal Engine 5 is a potent gaming engine with a strong community and tools available for making VR experiences and games.

SteamVR Developer Hardware

A resource for developers wishing to build VR hardware, SteamVR Developer Hardware offers documentation, tools, and assistance.

Google VR

Google VR is a collection of information and tools for building VR experiences on a variety of platforms, such as Daydream and Google Cardboard.

Udacity VR Developer Nanodegree

Using Unity and other tools, the Udacity VR Developer Nanodegree program teaches students how to develop VR applications.

VRChat Developer Hub

Developers wishing to build experiences for the social VR platform VRChat can use the VRChat Developer Hub as a resource.

Google AR & VR Developer Tools

Google’s developer resources and tools for augmented reality and virtual reality are known as Google AR & VR Developer Tools.

Oculus SDK

Oculus SDK is a collection of materials and tools for creating VR applications for Oculus hardware.

Unreal Engine VR Framework

Unreal Engine VR Framework is a collection of resources and tools for developing VR apps.

Unity VR Samples

A collection of model VR projects that can be used as a jumping-off point for VR programming in Unity are available as part of the Unity VR Samples.

Unity Asset Store

A marketplace for Unity assets, such as 3D models, plugins, and tools that can be utilized in the creation of VR games, is the Unity Asset Store.

Unreal Engine Marketplace

Unreal Engine Marketplace is a store where Unreal Engine assets may be bought and sold. These assets include 3D models, plugins, and tools that can be used to create VR games.

Mozilla VR

Mozilla VR is a collection of materials and tools for building WebVR-compatible virtual reality experiences.

PlayStation VR Developer Tools

Tools and resources for creating VR programs specifically for the PlayStation VR platform are available under the heading “PlayStation VR Developer Tools.”

HTC Vive Developer Resources

Development tools and resources for the HTC Vive are available under the heading HTC Vive Developer Resources.

Oculus Education

Oculus Education is a resource for teachers who want to incorporate virtual reality (VR) technology into the classroom. It offers tools and materials for creating instructional VR experiences.


A collection of materials and tools for incorporating VIVEPORT capabilities into VR applications is the VIVEPORT SDK.

Google VR SDK

A collection of tools and resources for creating VR apps utilizing Google technology is the Google VR SDK.

Oculus Unity Integration

A collection of materials and tools for integrating Oculus capabilities into Unity VR applications is called Oculus Unity Integration.

Oculus Unreal Engine Integration

Oculus Unreal Engine Integration is a collection of resources and tools for adding Oculus capabilities to VR projects built using Unreal Engine.

NVIDIA VRWorks Audio

NVIDIA VRWorks Audio is a collection of tools for building virtual reality applications with immersive spatial audio.

Google VR Expeditions

Google VR Expeditions is a tool for creating and sharing educational virtual reality field trips.

Unreal Engine VR Editor

Developers can create VR experiences using the Unreal Engine VR Editor, a tool, inside the Unreal Engine editor.

NVIDIA VR Funhouse

Utilizing NVIDIA GameWorks technology, NVIDIA VR Funhouse is a collection of tools and resources for building VR experiences.

Oculus Avatars SDK

Oculus Avatars SDK is a collection of materials and tools for building bespoke avatars for VR applications.

Oculus Start

Oculus Start is a program that offers gear, software, networking opportunities, and other resources and support to VR developers.

Forums & Conferences

VR Developers Forum

An online forum where VR creators may exchange information, ask questions, and communicate with one another.

Virtual Reality Society

A community and resource for VR aficionados, the Virtual Reality Society offers news, reviews, and discussion forums concerning the advancement of VR technology.


The annual VRDC (Virtual Reality Developers Conference) is a forum for networking and knowledge exchange among VR developers, researchers, and industry executives.

VR Game Developers Facebook Group

A network for VR game makers to exchange expertise, ask questions, and interact with others in the industry is the VR Game makers Facebook Group.

VIVEPORT Developer Console

A platform for creating and sharing VR applications for the HTC Vive is the VIVEPORT Developer Console.

Google VR Developer Blog

A blog that covers news and updates regarding VR and AR development utilizing Google technology is the Google VR Developer Blog.

VRFocus Developer Diary

VRFocus Developer Diary is a collection of articles that provides insider information on the creation of VR games.

VRDC Vault

VRDC Vault is a collection of sessions from the VRDC conference that have been recorded and cover a variety of themes related to VR development.


The yearly conference XRDC (Extended Reality Developers Conference) is devoted to XR development, which includes VR games creation.

Game Developers Conference (GDC)

A track for VR and AR development is featured at the yearly game developers conference, Game Developers Conference (GDC).

FrameWorks & Open Source Materials


Rapid prototyping and production of VR experiences are made possible by the well-liked open-source VR development framework VRTK for Unity.

Khronos Group OpenXR

Khronos Group OpenXR is an open standard for building cross-platform VR and AR applications.


NVIDIA VRWorks is a collection of materials and tools for building powerful VR apps with NVIDIA graphics technology.

Leap Motion

Leap Motion is a business that develops motion tracking and hand tracking technology for virtual reality and augmented reality (VR) applications.

Google Poly

A collection of 3D models for use in VR and AR applications is available on Google Poly.


A website called Sketchfab allows users to share and find 3D models that can be used to create VR games.

Unity XR Plugin Framework

The development of VR and AR applications for many platforms, such as Oculus, Google Cardboard, and HTC Vive, is made possible via the Unity XR Plugin Framework.


OpenAI is a startup that offers artificial intelligence (AI) and machine learning capabilities, including computer vision and natural language processing, that can be utilized in the creation of VR games.

Mozilla Hubs

Mozilla Hubs is a web-based platform for building and sharing virtual reality (VR) experiences.

Unreal Engine VR Best Practices Guide

Best practices for using the Unreal Engine to create VR apps are outlined in the Unreal Engine VR Best Practices Guide.

Unity VR Best Practices Guide

A guide on the best practices for creating VR applications using Unity is available in the Unity VR Best Practices Guide.

XR Association

The XR Association is a business organization that promotes the creation and usage of XR (extended reality) technologies, such as VR and AR.

Unity Learn

A platform for learning Unity game creation, including VR game development, is called Unity Learn.

Unreal Engine Learning

A platform for learning Unreal Engine game creation, including VR game development, is called Unreal Engine Learning.

Unity XR Interaction Toolkit

A framework for generating VR interactions in Unity, including hand tracking and teleportation, is called the Unity XR Interaction framework.

Unreal Engine VR Template

A template for building VR apps in Unreal Engine that comes with pre-made VR interactions and mechanics is known as the Unreal Engine VR Template.

VR Foundations Course

Udacity’s VR Foundations Course teaches the fundamentals of VR creation, including how to integrate Unity and Oculus.

VR Interaction Design

Casey Fictum’s book VR Interface Design discusses design concepts and best practices for VR interface design.

Unreal Engine VR Documentation

A comprehensive resource for creating VR applications with Unreal Engine is the Unreal Engine VR Documentation.

Unity VR Documentation

Unity VR Documentation contains a wealth of information about creating VR applications.

VR/AR Association

The VR/AR Association is a business organization that promotes the creation and usage of VR and AR technologies.

Worldbuilding Institute

The Worldbuilding Institute is a research and educational institution that focuses on the nexus between narrative and new technology, such as virtual reality.

VR World

Reviews, trailers, and news on VR technology and development, including game development, may be found on the website VR World.



paul farrelly
Paul Farrelly

Paul Farrelly is a renowned content creator who has made a name for himself in the realm of Virtual Reality and video games. With a deep-rooted passion for gaming since his early days of sitting crossed-legged, engrossed in Super Mario on the NES, Paul’s love for the medium has remained unwavering throughout the years.

Combining his passion for gaming with his dream job of writing, Paul has honed his skills as a prolific reviewer, content creator, and copy writer, contributing to numerous publications. From the nostalgic era of the N64 to the cutting-edge advancements of VR technology, Paul possesses extensive firsthand experience and eagerly shares his thoughts and insights.

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